![]() ![]() If you can catch him with a bomb, you can combo him while it primes and now effectively use the explosion to extend your combo or even KO Mollo! We have made some adjustments so opponents can effectively use Mollo’s bombs against him. Due to some bugs and timing, this goal was muddy at launch. Mollo should feel more powerful with a bomb in hand but also at risk. One of the goals of Mollo’s bombs was inspired by Kragg holding a rock.Held bombs will now continue their timer when Mollo is in hitstun.Primed bombs now properly explode in Mollo’s hand when hitstun ends.Peeling off some base knockback allows us to reduce those surprise KOs while still keeping it a KO option when your opponent passes 150%. Default bombs were killing light characters a bit too early off the top.Bug Fix: Fixed flashbangs not applying full hitpause to attacking players.This bomb should not have been dealing 0% in the first place but it was particularly noticeable when Mollo could use it to stall off stage. ![]() Bug Fix: Finisher Bomb now puts Mollo in parry stun on successful parry.This allows players to see where they are in relation to the explosion, helping with reactionary DI.Adjusted explosion VFX layers of Finisher Bomb to primarily appear behind players.For reference, other bombs take 1.8x base knockback.Finisher Bomb reduced weight, 1.25x -> 1.6x.A longer fuse means Mollo players will need to set up for the big reward. Spamming a massive kill move was never the intention of the finisher.Finisher Bomb countdown increased, 30 -> 50.Fixed Kragg’s pillar persisting under the bottom blastzone.Multiple small visual bugs in menus and gameplay have been fixed.Closed up a gap in collision boxes on Neo Blazing Rail that let players go under the main ground.The Random Stage button should now be able to choose from any stage skins you’ve unlocked.Fixed Olympia, Pomme, Mollo, and Hodan not getting an animation when you unlock their milestone.Fixed odd animations when moonwalking as Olympia, Pomme, Mollo, or Hodan.Fixed multiple rune and gameplay related issues in Abyss mode.Improved descriptions, controls, and reduced difficulty of some steps. Multiple tutorial improvements made for the four newcomers.Portrait and other various menu and victory art has been updated to correct odd shader behavior and/or stray pixels.The stats menu should no longer cause a crash when scrolled through.Fixed a crash that could occur when adding/removing joycons or other controllers in the console menu.Entering Abyss mode after reaching level 10 with a character will no longer crash the game.Release date: April 20th 2022 (North America, Europe) / April 21st 2022 (Japan).fix the crash with projectiles like Ori’s Forward Special getting destroyed.Release date: April 28th 2022 (North America) / April 29th 2022 (Europe, Japan).On this page, you will find all there is to know about the various Software updates for Rivals of Aether on Nintendo Switch (originally released on September 24th 2020 in Europe, North America, and Japan)!Ĭlick here for more Software updates! Rivals of Aether – Ver. ![]()
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